The Alchemy Game

This is the home of a computer game named The Alchemy Game,
a puzzle game based on the premise that all substances, life forms and concepts in the universe originated from four basic elements: water, fire, earth and air.

I developed this game from 1994-1997, originally as a DOS binary.
At the time, it was a completely new kind of game, and the first ever prototypes of it still exist.

As of 2012, both the idea and the original reaction framework of Alchemy have been copied, altered and extended by various companies and individuals, and some of the resulting games have become very popular and successful, especially on the emerging smartphone platforms.

However, the very first version of this game, the original idea, came from here. On this website, you've reached the origin of the pure, authentic, unaltered version of this game; dusty from the DOS days, but still as fresh and crisp and mysterious as it was back then.
It's still here, for you to enjoy.

Fire Water Undefineable dead lifeform The Alchemy Game
Download (original DOS version)

Runs natively on MS-DOS, OS/2, Windows;
or in DOSBOX (Linux, MacOS X, BeOS / Haiku and others)

Developing The Alchemy Game took many years of my life, and it was never a commercial undertaking.
If you like, you can support this work:

Out of the many remakes of the game, I would like to highlight this one:
Alchemy Classic, by NIAsoft.
www.alchemyclassic.com
This is currently the only authorized remake of my game.



The Alchemy Game was developed over a period of several years. It is suprisingly difficult to create reactions which form a reasonably balanced and consistent world. Early contributors included Martin Hunt, Heiner Steinruecken, Thomas Gerbaud and Michelle Martin; but many people have contributed and play-tested along the way, and I am grateful to all of them.

From 2002 onwards, a new game engine was being developed for Alchemy, designed to be platform independent and much more flexible and powerful. Highlights of the new engine included a much bigger set of possible substances, interactions and side effects, the ability to load, save and modify reaction frameworks while the game was running, improved language support, ways of sending elements between different computers or game instances, using drag-and-drop; and even an optional Turing complete set of elements (based on combinator calculus).

Although this new engine was complete and working well, the original reaction framework was never fully ported over, leaving the new Alchemy game unfinished. The unfinished proof-of-concept prototype still exists, and contains about half of the reactions from the original Alchemy Game, plus many additions which were planned for the DOS version (but couldn't be implemented with the older DOS engine).

I hope that one day, the development of this new engine will pick up again, and result in "Alchemy 2", an official successor to the original game.


Tiling Alchemy Desktop Wallpaper (Version 1) (Version 2)
The ancient original version of this website